Very Surreal and cool space. The scaling is a nice effect and it adds to a dream like quality. The movement of the gears and lighting give it an eery factory vibe but the scale makes it feel alien. I think the character could have been sped up and give a higher jump. I would look into this for future, similar projects. Also because the piece is so linear, I was looking for a definite 'end' to it like in a story. This isn't mandatory though, it just led me to believe that there would be one. Good start all and all though.
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Excuse me, I'm interested in this, but the download link is broken. Could you fix it? Thanks.
Crit:
Very Surreal and cool space. The scaling is a nice effect and it adds to a dream like quality. The movement of the gears and lighting give it an eery factory vibe but the scale makes it feel alien. I think the character could have been sped up and give a higher jump. I would look into this for future, similar projects. Also because the piece is so linear, I was looking for a definite 'end' to it like in a story. This isn't mandatory though, it just led me to believe that there would be one. Good start all and all though.
Grade: B
Recommended Resources:
http://www.lizengland.com/blog/2014/04/the-door-problem/
http://www.nextleveldesign.org/
https://80.lv/articles/defining-environment-language-for-video-games/
https://www.gdcvault.com/play/1022117/Level-Design-in-a-Day
https://drive.google.com/open?id=1sIZHo_HOrWDDwd3FcHBc95yDlxtndcRg
Thanks a lot, Phaz :) I'm going to improve my project.
::thumbsup::